Time To Say Goodbye
It is with a heavy heart that I announce the upcoming shutdown of my website on January 1, 2015. This platform has been a significant part of my life, filled with countless memories, meaningful connections, and shared moments that I will forever cherish. Although this decision was not an easy one, circumstances have left me with no other choice. I want to express my deepest gratitude to everyone who supported me and joined me on this journey. Your kindness and encouragement have meant the world to me. As we part ways, I wish each of you peace, joy, and lasting happiness in your lives.
Thank you for everything.
Goku Fusion Xenoverse Attacks 2 APK + OBB
- Version: 2
- File size: 506.58MB
- Requires: Android 4.0.3+
- Package Name: com.gofusiz.xenovoaz.attkacpz
- Developer: Fighting GameS8
- Updated Jun 19, 2017
- Price: Free
- Rate 4.35 stars – based on 72 reviews
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Goku Fusion Xenoverse Attacks Game
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Fight with your favorit Z goku fusion attacks and destroy your enemies.
The introduction of team battles may appeal to those who can round up some friends to play with, but it isn't enough to keep this familiar fighting system from feeling stale, and the story mode recycles the same tired material that's been used for game after game in the series.
As in prior Budokai Tenkaichi games battles give you a behind-the-back perspective on your fighter and let you dash and soar in all directions around a three-dimensional arena, which is liberating.
At first glance, you might think there's a good amount of depth to the fighting system. The training section you can access from the main menu has dozens of entries about full-power smashes, vanishing attacks, ultimate supers, chain burst mode, and all sorts of other things.
Unfortunately, all you get in this section are little blurbs of text about each item. Without the opportunity to see these things in action to get some context for what they mean, it's difficult to make sense of statements like.
But once you decide to jump into battle, it quickly becomes apparent that you don't actually need to spend much time worrying about snap instant transport attacks, anyway. You can perform close-up melee attacks or fire off long-distance ki blasts, reflect your opponents' offensives with a well-timed tap of the block button, and dash around the environment in the blink of an eye.
But it also means that one battle feels very much like another, and the action quickly loses its appeal. Because there's little difference in how the characters handle, the 70-character roster also doesn't lend the game much variety or replay value.
The big new feature in this outing is the introduction of team battles. In addition to one-on-one matches, characters can team up for two-on-one or two-on-two fights.
The cel-shaded characters are colorful, detailed, and animate very smoothly, and super attacks frequently fill the screen with massive beams of energy, keeping the visuals exciting even after the gameplay has grown tired.
Super saiyan xenoverse hints at depth and variety but actually fails to offer much of either, and although it's fun to wield the tremendous power of these characters for a short while. Enjoy!
The introduction of team battles may appeal to those who can round up some friends to play with, but it isn't enough to keep this familiar fighting system from feeling stale, and the story mode recycles the same tired material that's been used for game after game in the series.
As in prior Budokai Tenkaichi games battles give you a behind-the-back perspective on your fighter and let you dash and soar in all directions around a three-dimensional arena, which is liberating.
At first glance, you might think there's a good amount of depth to the fighting system. The training section you can access from the main menu has dozens of entries about full-power smashes, vanishing attacks, ultimate supers, chain burst mode, and all sorts of other things.
Unfortunately, all you get in this section are little blurbs of text about each item. Without the opportunity to see these things in action to get some context for what they mean, it's difficult to make sense of statements like.
But once you decide to jump into battle, it quickly becomes apparent that you don't actually need to spend much time worrying about snap instant transport attacks, anyway. You can perform close-up melee attacks or fire off long-distance ki blasts, reflect your opponents' offensives with a well-timed tap of the block button, and dash around the environment in the blink of an eye.
But it also means that one battle feels very much like another, and the action quickly loses its appeal. Because there's little difference in how the characters handle, the 70-character roster also doesn't lend the game much variety or replay value.
The big new feature in this outing is the introduction of team battles. In addition to one-on-one matches, characters can team up for two-on-one or two-on-two fights.
The cel-shaded characters are colorful, detailed, and animate very smoothly, and super attacks frequently fill the screen with massive beams of energy, keeping the visuals exciting even after the gameplay has grown tired.
Super saiyan xenoverse hints at depth and variety but actually fails to offer much of either, and although it's fun to wield the tremendous power of these characters for a short while. Enjoy!
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